Castel Wiki

Alliance

An alliance is a group of players who collaborate, station camps on each other's castles, and participate in shared events.

An alliance is a group of players who collaborate, station camps on each other's castles, and participate in shared events.

To use any alliance feature, you must first build the Alliance building in your own castle.

Alliances can now claim map territory. Read the Territory guide →

What is an Alliance?

An alliance has two parts:

The Alliance Group

An alliance is a group of players — up to 10 by default, raisable by the Member-Limit alliance bonus. A player can only be in one alliance at a time.

Each alliance has a 3-character tag unique within the server, a name, a Leader, and a power value. Power equals the sum of its members' power and is updated automatically.

An alliance can be public or private.

The Alliance Building

The Alliance building is constructed by each player inside their own castle. Its level determines how many allied troops you can host on your castle as camps.

Joining or Creating an Alliance

You must have built the Alliance building in your castle before any alliance action.

Creating an alliance costs 1,000 gold, and the creator automatically becomes the Leader. Updating the name, tag, or avatar each costs 200 gold.

Public alliances can be joined directly without approval (if the alliance is not full).

Private alliances require approval from the alliance's leadership: either you send a join request and it is approved, or you are invited and you accept.

Pending requests and invitations are removed automatically after 24 hours.

Roles

An alliance has four ranks, from highest to lowest:

Leader: the alliance's single top authority (the former "owner"). Only the Leader can found or teleport the Citadel and transfer leadership, and the Leader manages alliance settings, invitations, join requests, and members.

Marshal: senior officers, up to 4 per alliance. They can manage territory — place or dismantle Watchtowers and exchange resources — and manage members ranked below them.

Knight: a trusted member ranked above Warrior.

Warrior: the starting rank for new members.

A member can only act on members ranked strictly below them, and only Marshals and the Leader can manage others.

The Leader can transfer leadership to another member; the previous Leader then becomes a Marshal.

If the Leader goes inactive, leadership can be claimed for 500 gold — after 3 days of inactivity by a Marshal, or after 7 days by any member.

Leaving, Kicking, or Disbanding

  • Leave: A member can leave at any time, with no cooldown. The Leader has no leave option — they must transfer leadership or disband first.
  • Kick: The Leader and Marshals can kick members ranked below them. You cannot kick yourself.
  • Disband: The Leader's way to close the alliance (the alternative is transferring leadership). All members are removed at once, the chat is deleted, and the alliance is removed from rankings. Irreversible.

When a member exits the alliance for any reason: alliance power drops, the member's scores in active events are wiped, their camps stationed on allies' castles return home, allies' camps stationed on their castle return to those allies, and they are removed from the alliance chat.

In a disband, these effects apply to every member at the same time.

Alliance Features

Alliance Help (Camps). Members can station their troops on each other's castles as camps. Camps are Castel and Wonder Tower types and help in defense and events. Each player's camp capacity depends on the level of the Alliance building inside their own castle.

Alliance Chat. An alliance can be linked to a Telegram group.

Ranking. Alliances are ranked by total member power. The top 20 on the server are visible.

Wonder Tower. Active alliances can compete in the Wonder Tower contest for shared rewards.

Important Notes

  • A player can only be in one alliance at a time.
  • Base alliance capacity is 10 members, raisable by the Member-Limit alliance bonus.
  • Tags are 3 characters, unique within each server.
  • Creating an alliance costs 1,000 gold; name/tag/avatar updates cost 200 gold each.
  • Pending join requests and invitations are removed after 24 hours.
  • The Leader has no leave option; they must transfer leadership or disband the alliance.
  • Disbanding removes every member at once, deletes the chat, and is irreversible.
  • The Alliance building must be built in your castle before any alliance action.
  • Alliance power equals the sum of its members' power and is updated automatically.